- 1. What makes an Open Class Engaging?
An
open class is engaging when everyone is participating in the class. It’s also
engaging when the class is working together and brainstorming ideas with each other.
The other night, was the first time during this class I participated or have
ever participated in a google hangout. Before I was able to log in, the class
was very frustrating for me. I could not get any of my two computers to work
and be able to participate in the class. After an hour of downloading different
browsers and programs, I finally was able to participate in the class. I felt
completely lost and was quickly caught up by the class from the visuals and being told the information that was missed. I think to have an open
class, everyone needs to be on the same page, be flexible, provide visuals, examples and work as a team. An open class
is a great way for others in different areas around the world to collaborate
with each other online.
2. What factors make a game effective for learning?
There are a
lot of factors to making a game effective to learning. Scaffolding (Kapp, 2012) is important
for the students to understand the content and information in the game. I know
with my students I have to go over the directions and rules about five times
until they are ready to try it with a partner. Even when they’re playing with a
partner, they still ask for clarification and guidance. I think the key to
having an effective game for learning is motivation. If a student is not
motivated, then they will not want to play the game and learn the information.
I like how in motivation it’s important to "tell the student what needs to be
learned and how long it will take". This helps the student motivate him or
herself instead of having someone else tell them to keep working. Students need
to be challenged. If they find the game too easy, then they will want to play a
different game that is more challenging. If the game is too difficult, then
students will find learning frustrating, feel defeated and could possibly
decide to not play the game or turn to a different game. Providing feedback and
giving guidance is important too. Feedback has to be "given even if a player makes an
error or omission and explain the consequences of it within the real-life work
scenario" (Majumdar, 2014). This week we ran out of time to play our math
game. Instead I introduced the game to my students and went over the directions
and modeled the procedures. The following day before we played the game, I went
over the directions and modeled again. What I noticed is the introduction gave
them time to think about what kind of game we were going to play. When my
students started playing the game, there was hardly any confusion. At the end
of the unit, I have my students play the game again. I have noticed that
repetition has created mastery for my students and they are designing game
strategies and different ways to play the game.
Kapp, K. M. (2012). The Gamification of Learning and Instruction : Game-based Methods and Strategies for Training and Education. San Francisco: Pfeiffer.
Majumdar, A. (2014, June 9). 5 Tips to Make Learning Games Effective - Retrieved September 10, 2014 from http://elearningindustry.com/5-tips-to-make-learning-games-effective
Thanks for the post! I agree with your statement, "I think the key to having an effective game for learning is motivation." Like with anything else, motivation is key. The game has to be engaging and the right amount of challenge. I think a lot of schools kill motivation by steering away from having a winner. I think it is much more important to teach students how to be good winners, and learn how to appropriately deal with losing.
ReplyDeleteI’m so sorry that you had a hard time getting logged in and going with this class. Know that you are not alone! I’ve had so many issues with my Internet I can’t seem to get minecraft, etc. to even work and find I’m using my cell phone for most of our classwork. It’s frustrating and for sure emphasizes the need for everyone to be flexible.
ReplyDeleteI like how you modeled the gaming and learning practice to your students. It’s important to me that students realize that technology and games are an avenue for learning but are not a substitute for teaching.
I can seriously understand the initial frustration with tech traps in trying to participate in any open classroom. We are not just using pencil and paper anymore! Social learning, be it teamwork or other collaborative use of technology, is very engaging.
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