Friday, October 3, 2014

How has your team approached and documented the design of your game?

As I start to answer this question I’m puzzled as how to answer this question. My team no longer exists, we are now all one big team working towards creating our MOOC. While this is frustrating, confusing and stressful, I found this weeks reading to be very insightful in how to help design, organize and create our successful MOOC.
After reading a lot of strategies to help us design a successful game, the most important strategy is the learning objective and assessment. What is the learning outcome going to be? (Kapp, 2012) What do we want our students to learn? How are we going to assess and understand if our students are learning?
Where this week has been stressful for many other peers and after talking with Mia about our new game plan, I wanted to find strategies that we could put into place to help us create a successful game.
I started to research project management and found many strategies that will be beneficial to our team. (Ury) 1. Fully scope the project before you start. 2. Assemble a project team and assign tasks according to strengths. We have completed this with the MOOC document and assigning tasks by strengths. 3.  Prepare a reverse timeline, (identify when each critical step in the project needs to be completed).We haven’t done this yet I don’t think. I think we need to do this before we start getting to close to the deadline and launch date. 4. Perform as many functions as you can simultaneously. Before we can build, we need to know exactly what the design is supposed to look like and the objective 5. Have regular update meetings to share information and last focus on what matters most (Ury). I think for us to design a successful game we need to have strong communication with each other.  Our team needs to clearly define work tasks, and properly assign them (Geland, 2011). This is critical to success. We also need to decide as a group what our objective is. What we want our students to learn and how we are going to guide them to this outcome.
As we create our MOOC, we need to think of the equipment the students will have and make sure the game will work on their computer. We also need to have a document that is user friendly (Longman) to any teachers who have questions or need to give students extra support. We have a lot of these strategies outlined and created for our MOOC. I think we need to decide on one objective, define our standards and start designing our game.

Resources

Kapp, K. M. (2012). The Gamification of Learning and Instruction : Game-based Methods and Strategies for Training and Education. San Francisco: Pfeiffer.

 Longman,A. (2004). Project management: key tool for implementing strategy. Retrieved October 1, 2014, from http://www.kepnertregoe.com/PDFs/Articles/JofBusinessStrategyPM.pdf

Ury, A (2014). 7 Essential Strategies of Successful Project Management Retrieved October 2, 2014, from http://business.everestcollege.edu/articles/7-essential-strategies-of-successful-project-management

Geland, B. (2011). 5 strategies for successful project management. Retrieved October 3, 2014, from http://www.bradegeland.com/blog/5-strategies-for-successful-project-management

3 comments:

  1. Our team has so much experience but it's certainly helpful to step back and get some great tips on focusing our work! You have some great suggestions that I think will add value to our process! I had some aha moments reading these tips and especially appreciated these:
    * Fully scope the project before you start;
    * Prepare a reverse timeline;
    * Perform as many functions as you can simultaneously;
    * Clearly define work tasks, and properly assign them;
    * Decide our objective and how we are going to guide students to this outcome;
    * Create user-friendly documents.

    I'm counting on us to all step up this coming week and get our project moving! We got this!

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  2. I keep feeling like (a little better but still here) that we don't yet have an overall goal. A broad scope, as the chapter refers to it. I like your points about deciding our objective, but I feel like we need a goal and then objectives to get there. We are definitely closer, that's for sure.

    I guess what I'm saying is I see us having a goal and then defining our objectives which would be tackled individually/small teams to reach that same end goal.

    Thanks for your clarifying post - I'm sorry I couldn't respond sooner. I ended up working an extra day and this is the first time I've been able to get to internet since early Friday. :-)

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  3. I almost sense an undercurrent of buyer’s remorse: have we made the right choice? We all have trepidations. The team is undertaking this endeavor with our eyes wide open but with the safety goggles firmly in place, keeping the welfare of the learner as a top priority.

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